Monday, January 4, 2010

Mini Ninjas


I got Mini Ninjas for 360 for Christmas. I then put down every game I had been playing (L4D2, MW2, Tekken 6) and played this straight to the end. It's such a great game. As my wife says "they must have taken time to study 'cute' in order to make this game." There is nothing ground breaking about the game play, except maybe that it's fun, which is sadly not a common theme in video games these days. It plays and feels a lot like Zelda or Okami. You play a band of ninjas pursuing an evil warlord to shut down his world domination plan, as always. There are items you collect along the way, and plenty of samurai to beat the tar out of. It has stealth kills, super attacks, special moves, magic spells, ninja equipment, herbalism, fishing, etc, as you might expect. Except they are all cute versions of said features.

It's tough to explain why the game is so fun without actually playing it. The atmosphere is definitely a big part of the charm. The audio, the stage design, character animation, everything adds to the charm. I plan on playing it again to find all of the collectibles. I played the game on "hard" the first time through because I suspected it would be an easier game (aren't all games nowadays?) and it actually challenged me a bit. I really had to whip out some spells and use my abilities to take out the warlord's armies. It was far from actually being hard, but more than I expected. I felt it was a good balance.

So I looked up the developers to see what else they had done. It's IO Interactive, and they had done the Hitman series and Kane & Lynch. How disappointing! Such garbage games when there is obviously a lot of talent in the studio.

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