Tuesday, June 30, 2009

Tenchu Z


I am a geek, through and through. I like zombies, wizards, vampires, Star Trek, and ninjas. You put any one of those things in a game or movie, and you have my attention. So it should come as no surprise that Tenchu was one of my favorite Playstation games. I also liked many, though not all, of the sequels. Tenchu Z is a two year old Xbox 360 game. I played the demo when it came out, and was not impressed, so I took a pass. But I have since heard that some people absolutely loved the game. So I just picked up a copy on eBay for $14 shipped. For $14, you don't have much as far as expectations go. If the game sucks, then so be it, I'll eBay it back for $12. Well, I didn't put it up on eBay, I played it beginning to end, and then some.


Tenchu Z takes a different character approach than previous games. All other games you play Rikimaru, Ayame, or a couple other minor ninjas. In Z, you create your own ninja and take orders from Rikimaru. As you play, you unlock new clothing, accessories, saya, items, skills, and abilities. It was quite rewarding to be honest. I had a lot of fun picking out badass outfits for my ninja everytime I got a new batch of clothing. Little things make me happy.

Gameplay hasn't come very far since Wrath of Heaven. Stealth Kills are still the focus, combat is still weak, items are still completely unneccessary (though fun to use), and the AI is still completely dumb. After the first few levels, I played the entire game on "hard", and the only difference was the guys gained a little bit of vertical field of view, meaning they could actually see you if you were on the roof in the moonlight directly in front of them. The AI is so terrible, they give up chasing you after 5 seconds, usually kicking the dirt in frustration before running back to their predetermined walking route. Some new elements were introduced, like the ability to cling to ceilings, run along walls, stealth kill through shoji, etc. The difficulty didn't really require you to make use of any of these new abilities, but they were fun to play around with anyhow.

The level designs left much to be desired. The maps are reused several times each, with minor differences such as a few daylight missions, different start/end points, and different enemy load out. This isn't so bad since the levels are large enough that changing goals and enemy locations actually is enough to make the stage feel almost new. You can tell they wanted to show off the beauty of feudal Japan with their level design, but just didn't have the resources to do it. Either lack of ability or lack of funds means the levels are all a bit lackluster. I think a little bit more time and artistic talent could have really made the levels pop, and let feudal Japan shine. I also think more environmental changes could really put some variety into the game. Snow could cause crunching footfalls and leave footprints to be found. Rain could make dark nights darker but leave loud puddles to splash through, and muddy footprints at building entries. Stylish, fast moving storm clouds could cause dynamic shadows, blocking moon or sun, so that one second you are hidden in shadow but the next you are exposed as the clouds reveal the moon. The possibilites are endless! It would be a lot of fun to design a ninja game...

Finally, the actual missions themselves could use some variance. You get points for every kill, regardless of where you are (unless they are non-combatants; but if they have a sword they are fair game). Missions that take place in your own backyard still reward you for killing random guards, despite the fact that they are your own countrymen. I think changing mission parameters would make sense but also create interest. Imagine if you were given a mission to assassinate a spy, but since he is in your own territory you are forbidden from killing anyone else. Or even in foreign territory "retrieve the secret documents" type missions, you might want to require total secrecy, so again, no kills. Mix it up!

So you might be thinking that this game really sucks. Well, it's no AAA title, and it certainly has it's flaws. But in the end, the game is a lot of fun. If you like the idea of sneaking around and cutting people down with sprays of blood, then you won't go wrong here. I had a blast and played the game for hours on end. I'll probably go back and grab a few more achievements and play with some more items that I never got to use. If you liked any of the previous Tenchu games, then this one is certainly worth the $14 you will pay for it.

Monday, June 22, 2009

The Dresden Files

I'm almost done with Turn Coat, book 11 of The Dresden Files by Jim Butcher. I'm having trouble deciding where to begin, because it's easy to describe the series in such a way as to make it sound ridiculous. And I guess that's probably because it is ridiculous.

Harry Dresden is a wizard for hire in modern day Chicago. He's actually listed in the yellow pages. Most of his work comes from the Chicago P.D., whom turn to him when they can't come up with an explanation. That's how things start. We quickly learn of an international council of wizards, multiple breeds of vampire, werewolves, ghosts, zombies, holy knights, demons, fallen angels, a world of Faerie... Yeah it gets crazy real fast. But the series is really good. Jim Butcher spins complex yet comical tales of modern fantasy noir with a sarcastic and wise cracking main character who is so real that you can't help but think you've met the guy before. It's worth a read if you are a fantasy fan.

Oh, and I almost forgot about Bob, Harry's porn-obsessed spirit servant who lives in a skull in his lab. Instant classic.

Full listing of his books. He also has a traditional high-fantasy novel series going titled "Codex Alera". I haven't gotten around to reading them yet, but I'm sure they are just as good.

Best license plate ever

A friend from NC sent me this pic he took of a real license plate. Fucking awesome.

Stand Alone Complex

So I have watched all that Ghost in the Shell: Stand Alone Complex has to offer: two seasons and a made-for-TV movie. The reviews are in, and they are mixed.

Ghost in the Shell: Stand Alone Complex (season 1):
The first season of the show was good. Not as good as the movie, but good. There was a lot of what I would call philosophical-babble about entities on the net, AI, and "stand alone complexes". I call it babble because it doesn't mean anything, causing you to lose interest and/or your eyes glaze over. And despite several whole-episode conversations about "stand alone complex", I still can't tell you what the fuck that means and it's the title of the goddamn show. Also, Motoko's outfit was ridiculous. It was not sexy, classy, fashionable, or practical. The guy who approved it should be fired, and he quite possibly was since she had a new outfit for season two. Also, the CG intro was crappy and out of place. But despite these flaws, the show was interesting, entertaining, and fun. The underlying story about the Laughing Man was complex yet followable, and the occasional action sequences stylish and understated, much like the 1995 movie.

Ghost in the Shell: S.A.C. 2nd GIG (season 2):
The second season, titled S.A.C 2nd Gig, was a big improvement, and not just because Motoko has a new outfit that is both sexy and practical. The intro is cool and hip, with a much better song. In fact, the music all around was better. The philosophical-babble was drastically cut down, though not completely removed. The story itself was interesting and much easier to follow. But best of all, this season saw more introspective on our Section 9 crew, including Motoko, Saito, and Pazu. Overall, this season was leaps and bounds better than the last one, and I really think it is an example of the best of Japanese serial animation.

Ghost in the Shell: Stand Alone Complex - Solid State Society (TV-movie):
Finally, we have the made-for-TV movie. I really had high hopes for this movie, coming off a superb 2nd season of the series. But to be honest, the movie stunk. I thought the base story was actually strong, but the presentation and some plot choices were really poor. Motoko retired from Section 9? When last we saw them, they were in new Tachikoma ready to kick ass in a scene reminiscent of the first issue of the manga, which has all kinds of implications itself (the beginning of the end?). But now Motoko is out of the force, working on her own because she was "too restricted"? Fuck that. In addition, Batou is acting like an asshole for most of the film. And just to top it all off, the action sequences were boring and uninspired. In the end, it was just a really poorly done film. Any one of the episodes from Season 2 were better than this.

So here's my ratings:
  1. Stand Along Complex (season 1): •••
  2. Stand Along Complex: 2nd Gig (season 2): •••••
  3. Stand Along Complex: Solid State Society (TV-movie): ••
So watch season 1, love season 2, and skip the movie. Well, maybe watch the movie if you are a big fan as I am, but be prepared to be disappointed.

I'm holding out for another season in hopes that they explore some of the other characters as well. I particularly like Ishikawa and Togusa, and we know next to nothing about Borma. So here's hoping for season 3.